VR Technical Director, Blue Sky Studios 2016 - Present
Blue Sky Studios is a major animation studio known for the Ice Age movies.
- Stereoscopic camera / staging / compositing
- Work with all departments to integrate real-time methodologies into a film pipeline
- Prototype and develop tools using Unreal 4, Unity 5 and Stringray
- Design pipeline workflows using VR
Lead Unreal Developer, Havas Health ~ 2015 - 2016
- Develop interactive VR projects in Unreal 4 using Oculus Rift
- Design user experience and overall game design
- Consult with clients and management on scope and production
- Self manage all aspects of production
Adjunct Professor of Game Design, City Tech CUNY ~ 2014 - 2016
City Tech is a technical college found throughout New York City.
- Teach students in the Communication Design program the basics of game design and development.
- Use of Unreal 4 for engine experience and to demonstrate the art pipeline process.
- Students create a variety of projects with a focus on 2d and animation
Owner, Brain Bone ~2012 to Present
Brain Bone is an independent game developer and graphic designer created by my self for the purpose of personal projects and freelance work.
Game / Level Designer, Virtual Heroes ~2007 to 2011
Virtual Heroes designs and develops Serious games, STEM games and Simulations for PC.
Complete ownership over the levels created for assigned projects. I was ultimately responsible for complete integration of art assets and code updates. This included bug tracking, troubleshooting, coordinating with team members for assets and code implementation.
- Prototype level flow and gameplay mechanics
- Script interactions and events
- Manage asset database integrity and adherence to internal standards
- Contribute to game design and primary owner of quality within the level design department
- Team process development for internal production
- Goals assessment and planning for projects
- Evaluation of production risks and anticipation of potential problems
- Created and edited promotional materials for print, video and standing displays
- Responsible for personal appraisals, interviews and other management tasks within the department
Level Designer, Artificial Studios ~2006 to 2007
Artificial Studios designed and developed 1st person and 3rd person action/adventure games for the PC, Xbox 360 and PS3. After completion of the company’s flagship project the company was dissolved..
- Independently designed, created and maintained a number of popular levels in both single player and multiplayer
- Designed, built and maintained missions and collaborated with other designers on improvements to them
- Organized internal and external play-testing of the multiplayer
- Participated in online testing and feedback for missions
- Responsible for all art, design, balance and sound element implementation of levels