IL6 Strikes is a followup to the EULAR project. Built in Unreal 4 and Oculus DK2, IL6 Strikes adds a level of interactivity utilizing Microsoft’s Kinect. The user learns more about the product by doing a throwing motion to launch one of the orange clusters at a cellular object.
Due to the limitations of the Kinect all of the action had to take place in front of the user. This limited both the depth of the environment and any movement of the user.