Strategy Game

Project Description

The Isles of War project was a practical design exercise I created for my own benefit.  I used it to practice the steps I would take to create a game from scratch with design, marketing and implementation decisions in mind.

Isles of War is a real time strategy game designed for the iPad.  The game takes place in an alternative future where the people of Earth have left their home in search of another habitable planet.  After years of searching they finally find one, a planet with no large land masses but is instead made up of thousands of tiny islands.  The factions of settlers on the planet begin to fight over who controls which islands and eventually war breaks out.

You control an outpost and are tasked with establishing a foothold on the island. Among the various structures you can build you’ll want to defend yourself with anti-air missiles and launch attacks with surface to surface missiles, giant Mech suits and other special weapons.

Project Details

  • Platform: iOS /PC
  • Tasks: Concept, Design & Development, Marketing
  • Engine: Unity
  • Project Length: 6 Weeks

Headquarters Unit Concept - by Thomas Miller

Game Concepts

  • Time – constantly counting up
    • Drives Money and Power accumulation
    • Factors construction speed of units
  • Money – used to purchase units
    • Supply Depot increases the amount of Money per second by X
  • Power – used to launch missiles and activate defenses
    • Power Plant – Increases the amount of Power per second by X
  • Factory – Reduces the build time of all structures per second by X

Unity Demo - Click to Play

Design Documents

GDD

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UI Design ideas

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Content Design ideas

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Competitor Analysis